AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Quake sega dreamcast11/30/2023 You’ll also find a few mini games here and there, and some fun diversions, like mine cart rides and an awesome multi-path roller coaster sequence. Boss encounters take place in large free-roaming arenas, and are as imaginatively constructed as the NiGHTS bosses. They also feature a few non 2.5D sections. However, the levels are arranged to perfection and feel like the result of much planning. ![]() “Napple Tale’s fourteen stages of play are primarily of the 2.5D variety, which means 3D graphics adding spice to single direction scrolling… The developers explore the gamut of gameplay concepts that we’ve seen before, from moving platforms, to well-timed jumps over moving objects and wide chasms…It may sound like standard stuff, and much of it is. Sonic Adventure, Sonic Adventure 2, Rayman 2, Legacy of Kain: Soul Reaverįeatured Game: Napple Tale: Arsia in Daydream If you have some recommendations to add, please do so in the comments section below. I may add to these as I go along and find new games. This will be a bit of a work-in-progress. Read More About My Criteria For Hidden Gems But what happens when you need something different to play? This is where the “Hidden Gems” come in. Usually, when you get a new-to-you console, you can usually find or remember the major games to check out. Just this week, Jaycie tweeted that she adapted her level import tool to accommodate PowerSlave, the first FPS that Lobotomy made for the Saturn and whose engine, SlaveDriver, was used to make the Quake and Duke Nukem 3D ports for the console.The Best Undiscovered Sega Dreamcast Games I’m not promising that I’ll do that, but I may consider it once the importer is done.” If I wrote that, you could use Blender to create custom levels for Saturn Quake. “If I felt crazy, I could even write an exporter to make custom levels for the format,” Jaycie said. While there’s still a ways to go before finishing it, including figuring out how doors, platforms and buttons work in the Saturn version, she’s getting closer to making the game more accessible to PC players.Īnd a PC port of Saturn Quake may not be the end of her efforts. She began working on the port “on and off” since September last year. The origin point of entities in the level data are now accurately mapped out (entity origins highlighted in orange in blender screenshot) /IsYiyrm9sh- ⸸ Jaycie ✨ ⸸ July 18, 2022 She’s also documented other bits of the game that Whitehouse didn’t, including information about entities like monsters, doors and weapons. From there, it was a few more steps to import them into the Quake engine on PC. Using the documentation written by Rich Whitehouse about the Saturn version of Quake’s level data, Jaycie used a programming language called KaitaiStruct to write a definitions file and Python script to facilitate importing the data into Blender. ![]() His documentation on the format was incredibly useful in development of a functional Blender plugin to import the geometry and texture and entity data.” Jaycie Erysdren Rich is a longtime Quake modder and has worked at several games studios. LEV, which has been somewhat documented by a man named Rich Whitehouse in 2015. However, the game’s levels are in a format called. “The game’s code is completely obfuscated to me, I have no way to access anything related to game functionality. That’s made plumbing the depths of the Saturn a new and difficult challenge. Quake players on PC are at the top of her mind because she doesn’t come from the Sega fan community found on SegaXtreme, Shiro and elsewhere but rather the Quake modding community. ![]() “I think it’ll be a fun new Quake experience in the end, especially for experienced Quake players,” Jaycie said. Jaycie said she wants to bring all of it - the level layouts, the weapon sprites and even Dank & Scud - to the PC.
0 Comments
Read More
Leave a Reply. |